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Channel: Game Architecture » Immersion
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No unjustified Murder

Following in the footsteps of the No Murder blogpost comes another tale of immersion. This time it’s about Kane & Lynch: Dead Men, a third-person shooter where you take on the persona of...

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Meaningful Narrative Decisions in MMOs

So I’ve been playing the Web Game Echo Bazaar a lot lately and this sparked some thoughts about narrative design & story in MMO Web Games and common game design standards. First off let’s talk...

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Cities of the Future (Deus Ex)

The following is a promotional video for the upcoming game Deus Ex that gives a (very) brief look behind the scenes. It contains a lot of pretty pictures and sheds some light on their approach to...

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Storyworlds across Media conference

A few weeks ago I was at the Storyworlds across Media conference at the Johannes Gutenberg University in Mainz, Germany. This academic conference revolved around the creation of fictional universes and...

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The Hitman and indivdual AI personalities

So, I’ve seen that 17 minute Hitman Absolution walkthrough of the library level. It basically shows what looks like most of one level and Agent 47 expertly evading the police that’s on his tail. Now...

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